融合2张纹理

作者:追风剑情 发布于:2018-12-27 17:50 分类:Shader

示例

Shader "Custom/CompositingTest"
{
	Properties
    {
        _MainTex ("_MainTex (A)", 2D) = "black" {}
        _SecondTex ("_SecondTex (A)", 2D) = "black" {}
		_AlphaParam ("_AlphaParam", Range (0, 1)) = 0.5
		_SecondAlphaParam ("_SecondAlphaParam", Range (0, 1)) = 0.5
    }

    CGINCLUDE

        #include "UnityCG.cginc"

        sampler2D _MainTex;
        sampler2D _SecondTex;
        float  _AlphaParam;
        float  _SecondAlphaParam;
        float4 _MainTex_ST;

        struct appdata_t {
            float4 vertex : POSITION;
            float2 texcoord : TEXCOORD0;
        };

        struct v2f {
            float4 vertex : SV_POSITION;
            float2 texcoord : TEXCOORD0;
        };

        v2f vertexDirect(appdata_t v)
        {
            v2f o;
            o.vertex = UnityObjectToClipPos(v.vertex);
            o.texcoord = TRANSFORM_TEX(v.texcoord.xy, _MainTex);
            return o;
        }

        fixed4 fragmentMix(v2f i) : SV_Target
        {
            fixed4 mainCol = tex2D(_MainTex, i.texcoord);
            fixed4 secondCol = tex2D(_SecondTex, i.texcoord);

            return fixed4(_AlphaParam * mainCol.a * mainCol.rgb + _SecondAlphaParam * secondCol.a * secondCol.rgb, 1.0f);
        }

    ENDCG

    SubShader
    {
        Pass
        {
            Name "Mix_RGBA_To_RGBA"
            Cull Off ZWrite On Blend Off
            CGPROGRAM
            #pragma vertex vertexDirect
            #pragma fragment fragmentMix
            ENDCG
        }
    }

    FallBack Off
}

效果

111.png222.png

333.png444.png

555.png666.png

标签: Shader

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