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<title><![CDATA[鸟语天空]]></title> 
<description><![CDATA[不怨天,不尤人,下学而上达,知我者其天乎!]]></description>
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<item>
	<title>Shader Graph 消溶效果</title>
	<link>http://www.devacg.com/?post=1762</link>
	<description><![CDATA[一、启用 Alpha Clipping 启用 Alpha Clipping 功能后，像素的 Alpha 值小于阈值后将被渲染相机裁剪... <a href="http://www.devacg.com/?post=1762">阅读全文&gt;&gt;</a>]]></description>
	<pubDate>Thu, 05 Mar 2026 10:14:12 +0000</pubDate>
	<author>追风剑情</author>
	<guid>http://www.devacg.com/?post=1762</guid>

</item>
<item>
	<title>Shader Graph 自定义函数节点</title>
	<link>http://www.devacg.com/?post=1758</link>
	<description><![CDATA[【官方文档】自定义函数节点  一、创建自定义函数节点 在 Shader Graph 工作区点击右键，在右键菜单中选择 Custom Function 。 <a href="http://www.devacg.com/?post=1758">阅读全文&gt;&gt;</a>]]></description>
	<pubDate>Mon, 02 Mar 2026 10:25:18 +0000</pubDate>
	<author>追风剑情</author>
	<guid>http://www.devacg.com/?post=1758</guid>

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<item>
	<title>一个简单的 URP 2D Shader</title>
	<link>http://www.devacg.com/?post=1741</link>
	<description><![CDATA[工程截图 Shader Shader ... <a href="http://www.devacg.com/?post=1741">阅读全文&gt;&gt;</a>]]></description>
	<pubDate>Tue, 15 Jul 2025 06:30:56 +0000</pubDate>
	<author>追风剑情</author>
	<guid>http://www.devacg.com/?post=1741</guid>

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<item>
	<title>URP-UI裁剪</title>
	<link>http://www.devacg.com/?post=1740</link>
	<description><![CDATA[1、工程截图 2、Shader //UI矩形裁剪 ... <a href="http://www.devacg.com/?post=1740">阅读全文&gt;&gt;</a>]]></description>
	<pubDate>Wed, 09 Jul 2025 05:57:11 +0000</pubDate>
	<author>追风剑情</author>
	<guid>http://www.devacg.com/?post=1740</guid>

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<item>
	<title>一个简单的 URP Shader</title>
	<link>http://www.devacg.com/?post=1739</link>
	<description><![CDATA[Shader Shader Custom/SimpleURP { Properties { [MainTexture] //标记为主纹理 _BaseMap(Base Map, 2D) = white {} [MainColor] //标记为主颜色 _BaseColor(Base Color, Color) = (1, 1, 1, 1) _Smoothness(Smoothness, Range(0,1)) = 0.5 } SubShader {... <a href="http://www.devacg.com/?post=1739">阅读全文&gt;&gt;</a>]]></description>
	<pubDate>Mon, 07 Jul 2025 07:56:56 +0000</pubDate>
	<author>追风剑情</author>
	<guid>http://www.devacg.com/?post=1739</guid>

</item>
<item>
	<title>GPU实例化技术(二)</title>
	<link>http://www.devacg.com/?post=1717</link>
	<description><![CDATA[  开启GPU实例化后，Unity默认仅对材质相同，但位置不同的游戏对象进行批次化。如果想让材质相同，但其它属性不同的游戏对象执行批次化，就需要自定义shader。 示例：材质相同，颜色不同，添加GPU多例化支持 1、在外观着色器中给材质颜色变量增加GPU多例化支持 Shader Custom/InstancedColorSurfaceShader { Properties { _Color (Color, Color) = (1, 1, 1, 1) _MainTex (Albedo (RGB)... <a href="http://www.devacg.com/?post=1717">阅读全文&gt;&gt;</a>]]></description>
	<pubDate>Sun, 29 Dec 2024 03:14:08 +0000</pubDate>
	<author>追风剑情</author>
	<guid>http://www.devacg.com/?post=1717</guid>

</item>
<item>
	<title>第一人称射击倍镜效果</title>
	<link>http://www.devacg.com/?post=1714</link>
	<description><![CDATA[&emsp;&emsp;在瞄准器前挂个Camera，将画面渲染到RenderTexture上，再将RenderTexture渲染到Quad上，最后将Quad放置在瞄准器镜框里，通过调整Camera的FOV值来产生放缩效果。 1、工程截图 <a href="http://www.devacg.com/?post=1714">阅读全文&gt;&gt;</a>]]></description>
	<pubDate>Fri, 29 Nov 2024 17:49:59 +0000</pubDate>
	<author>追风剑情</author>
	<guid>http://www.devacg.com/?post=1714</guid>

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<item>
	<title>UGUI—让自定义Shader支持ScrollRect遮罩</title>
	<link>http://www.devacg.com/?post=1671</link>
	<description><![CDATA[转载 https://blog.csdn.net/rcfalcon/article/details/50511574  Shader Custom/XXXXX { Properties { _MainTex (Texture, 2D) = white {} //添加支持 UGUI ScrollRect 遮罩 _StencilComp (Stencil Com... <a href="http://www.devacg.com/?post=1671">阅读全文&gt;&gt;</a>]]></description>
	<pubDate>Wed, 17 Apr 2024 10:55:32 +0000</pubDate>
	<author>追风剑情</author>
	<guid>http://www.devacg.com/?post=1671</guid>

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<item>
	<title>UGUI—图片置灰</title>
	<link>http://www.devacg.com/?post=1670</link>
	<description><![CDATA[Shader Custom/Luminance { Properties { _MainTex (Texture, 2D) = white {} //材质上加个复选框 [Toggle(UNITY_UI_LUMINANCE)] _Luminance (Luminance, Float) = 0 //支持 UGUI ScrollRect 遮罩 _StencilComp (Stencil Comparison, Float) = 8 _Stencil (Stencil ID, ... <a href="http://www.devacg.com/?post=1670">阅读全文&gt;&gt;</a>]]></description>
	<pubDate>Wed, 17 Apr 2024 09:18:34 +0000</pubDate>
	<author>追风剑情</author>
	<guid>http://www.devacg.com/?post=1670</guid>

</item>
<item>
	<title>旋转图片</title>
	<link>http://www.devacg.com/?post=1666</link>
	<description><![CDATA[1、工程截图 2、Shader Shader Cus... <a href="http://www.devacg.com/?post=1666">阅读全文&gt;&gt;</a>]]></description>
	<pubDate>Tue, 09 Apr 2024 11:01:57 +0000</pubDate>
	<author>追风剑情</author>
	<guid>http://www.devacg.com/?post=1666</guid>

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