using UnityEngine;
using UnityEditor;
using System.Collections;
static public class CustomMenu {
[MenuItem("Custom/Create Window", false, 9)]
static public void CreateWindow(){
UICustomWindow window = EditorWindow.GetWindow<UICustomWindow>(false, "operate", true);
window.maximized = false;
window.maxSize = new Vector2(200, 100);
window.Show();
}
}
public class UICustomWindow : EditorWindow
{
void OnGUI()
{
GUILayout.BeginVertical();
GUILayout.Space(4f);
GUILayout.Label("文件已存在");
GUILayout.Space(6f);
if (GUILayout.Button("override"))
{
this.Close();
}
GUILayout.Space(10f);
if (GUILayout.Button("append (only new key)"))
{
this.Close();
}
GUILayout.EndVertical();
}
}
运行效果