示例一:多态
Fraction.h
#import <Foundation/Foundation.h> @interface Fraction : NSObject //@property指令让编译器自动为numerator、denominator生成getter、setter方法 @property int numerator, denominator; -(void) print; +(int) printCallCount; -(double) convertToNum; -(void) setTo: (int) n over: (int) d; -(void) set: (int) n : (int) d; -(Fraction *) add: (Fraction *) f; -(void) reduce; @end
Fraction.m
#import "Fraction.h"
@implementation Fraction
@synthesize numerator, denominator;
// 统计所有对象调用print方法的次数,默认值为0
static int printCount;
// 静太方法
+(int) printCallCount
{
return printCount;
}
-(void) print
{
printCount++;
//统计本实例对象调用print方法的次数,局部静态变量只会在方法第一次调用时初始化一次
static int printCountIns = 0;
printCountIns++;
NSLog(@"%i/%i", numerator, denominator);
}
-(double) convertToNum
{
if (denominator != 0)
return (double) numerator / denominator;
else
return NAN;
}
// 多个参数的方法
-(void) setTo: (int) n over: (int) d
{
numerator = n;
denominator = d;
}
// 省略参数名的多个参数方法
// 注意,第一个参数名不能省
// 省略参数名不是一种好的编程风格,因为它使程序很难读懂并且很不直观,特别是参数很重要时。
-(void) set: (int) n : (int) d
{
numerator = n;
denominator = d;
}
// 分数相加
-(Fraction *) add: (Fraction *) f
{
// 添加两个分数
// a/b+c/d=((a*d)+(b*c))/(b*d)
// 创建一个新对象来存储结果
Fraction *result = [[Fraction alloc] init];
result.numerator = numerator * f.denominator + denominator * f.numerator;
result.denominator = denominator * f.denominator;
// self关键字相当于C#的this
// [self reduce];
[result reduce];
return result;
}
// 约分
-(void) reduce
{
int u = numerator;
int v = denominator;
int temp;
while (v != 0) {
temp = u % v;
u = v;
v = temp;
}
numerator /= u;
denominator /= u;
}
@end
Complex.h
#import <Foundation/Foundation.h> @interface Complex : NSObject @property double real, imaginary; -(void) print; -(void) setReal: (double) a andImaginary: (double) b; -(Complex *) add: (Complex *) f; @end
Complex.m
#import "Complex.h"
@implementation Complex
@synthesize real, imaginary;
-(void) print
{
NSLog(@" %g + %gi ", real, imaginary);
}
-(void) setReal: (double) a andImaginary: (double) b
{
real = a;
imaginary = b;
}
-(Complex *) add: (Complex *) f
{
Complex *result = [[Complex alloc] init];
result.real = real + f.real;
result.imaginary = imaginary + f.imaginary;
return result;
}
@end
main.m
#import <Foundation/Foundation.h>
#import "Fraction.h"
#import "Complex.h"
int main(int argc, const char * argv[]) {
@autoreleasepool {
Fraction *f1 = [[Fraction alloc] init];
Fraction *f2 = [[Fraction alloc] init];
Fraction *fracResult;
Complex *c1 = [[Complex alloc] init];
Complex *c2 = [[Complex alloc] init];
Complex *compResult;
[f1 setTo: 1 over: 10];
[f2 setTo: 2 over: 15];
[c1 setReal: 18.0 andImaginary: 2.5];
[c2 setReal: -5.0 andImaginary: 3.2];
// 将两个复数加相并显示
[c1 print]; NSLog(@" +"); [c2 print];
NSLog(@"----------");
compResult = [c1 add: c2];
[compResult print];
NSLog(@"\n");
// 将两个分数相加并显示
[f1 print]; NSLog(@" +"); [f2 print];
NSLog(@"----");
fracResult = [f1 add: f2];
[fracResult print];
// Fraction和Complex都有add和print方法
// 使不同的类共享相同方法名称的能力称为多态
}
return 0;
}
示例二:动态绑定和id类型
main.m
#import <Foundation/Foundation.h>
#import "Fraction.h"
#import "Complex.h"
int main(int argc, const char * argv[]) {
@autoreleasepool {
id dataValue;
Fraction *f1 = [[Fraction alloc] init];
Complex *c1 = [[Complex alloc] init];
[f1 setTo: 2 over: 5];
[c1 setReal: 10.0 andImaginary: 2.5];
// 动态绑定
// 存储在id变量中的对象类型在编译时无法确定,一些测试推迟到运行时进行
// id变量不能使用点运算符
dataValue = f1;
[dataValue print];
dataValue = c1;
[dataValue print];
}
return 0;
}
运行测试
| 处理动态类型的方法 | ||
| 方法 | 问题或行为 | |
| -(BOOL) isKindOfClass: class-object | 对象是不是class-object或其子类的成员 | |
| -(BOOL) isMemberOfclass: class-object | 对象是不是class-object的成员 | |
| -(BOOL) respondsToSelector: Selector | 对象是否能够响应selector所指定的方法 | |
| +(BOOL) instancesRespondToSelector: Selector | 指定的类实例是否能响应selector | |
| +(BOOL) isSubclassOfClass: class-object | 对象是否是指定类的子类 | |
| -(id) performSelector: selector | 应用selector指定的方法 | |
| -(id) performSelector: selector withObject: object | 应用selector指定的方法,传递参数object | |
| -(id) performSelector: selector withObject: object1 withObject2 object2 | 应用selector指定的方法,传递参数object1和object2 | |
示例三
用到了之前文章中的Rectangle类、Square类
参见 http://www.devacg.com/?post=924
main.m
#import <Foundation/Foundation.h>
#import "Square.h"
#import "Rectangle.h"
int main(int argc, const char * argv[]) {
@autoreleasepool {
Square *mySquare = [[Square alloc] init];
// isMemberOf: 测试类中的直接成员关系
if ( [mySquare isMemberOfClass: [Square class]] == YES )
NSLog(@"mySquare is a member of Square class");
if ( [mySquare isMemberOfClass: [Rectangle class]] == YES )
NSLog(@"mySquare is a member of Rectangle class");
if ( [mySquare isMemberOfClass: [NSObject class]] == YES )
NSLog(@"mySquare is a member of NSObject class");
// isKindOf: 检测继承层次中的关系
if ( [mySquare isKindOfClass: [Square class]] == YES )
NSLog(@"mySquare is a kind of Square");
if ( [mySquare isKindOfClass: [Rectangle class]] == YES )
NSLog(@"mySquare is a kind of Rectangle");
if ( [mySquare isKindOfClass: [NSObject class]] == YES )
NSLog(@"mySquare is a kind of NSObject");
// respondsTo:
if ( [mySquare respondsToSelector: @selector (setSide:)] == YES )
NSLog(@"mySquare responds to setSide: method");
if ( [mySquare respondsToSelector: @selector (setWidth:andHeight:)] == YES )
NSLog(@"mySquare responds to setWidth:andHeight: method");
if ( [Square respondsToSelector: @selector (alloc)] == YES )
NSLog(@"Square responds to alloc method");
// instancesRespondTo:
if ( [Rectangle instancesRespondToSelector: @selector (setSide:)] == YES )
NSLog(@"Instances of Rectangle respond to setSide: method");
if ( [Square instancesRespondToSelector: @selector (setSide:)] == YES )
NSLog(@"Instances of Square respond to setSide: method");
if ( [Square isSubclassOfClass: [Rectangle class]] == YES )
NSLog(@"Square is a subclass of a rectangle");
}
return 0;
}