以下代码来自xLua demo,这里只是进一步做下解释。
一、Lua文件
local speed = 10
function start()
print("lua start...")
end
function update()
local r = CS.UnityEngine.Vector3.up * CS.UnityEngine.Time.deltaTime * speed
self.transform:Rotate(r)
end
function ondestroy()
print("lua destroy")
end
二、C#文件
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using XLua;
using System;
[System.Serializable]
public class Injection
{
public string name;
public GameObject value;
}
[LuaCallCSharp]
public class LuaBehaviour : MonoBehaviour {
public TextAsset luaScript;
public Injection[] injections;
internal static LuaEnv luaEnv = new LuaEnv(); //all lua behaviour shared one luaenv only!
internal static float lastGCTime = 0;
internal const float GCInterval = 1;//1 second
private Action luaStart;
private Action luaUpdate;
private Action luaOnDestroy;
private LuaTable scriptEnv;
void Awake()
{
scriptEnv = luaEnv.NewTable();
//以K-V方式绑定一些C#对象到Lua代码类(NewTable)
LuaTable meta = luaEnv.NewTable();
meta.Set("__index", luaEnv.Global);
scriptEnv.SetMetaTable(meta);
meta.Dispose();
scriptEnv.Set("self", this);
foreach (var injection in injections)
{
scriptEnv.Set(injection.name, injection.value);
}
//加载并编译Lua代码
//参数1: 要编译的Lua代码字符串
//参数2: 执行代码报错时要显示的信息
//参数3: 把加载的Lua代码封装到一个NewTable类中
luaEnv.DoString(luaScript.text, "LuaBehaviour", scriptEnv);
//将Lua函数绑定到C#的delegate变量上
Action luaAwake = scriptEnv.Get<Action>("awake");
scriptEnv.Get("start", out luaStart);
scriptEnv.Get("update", out luaUpdate);
scriptEnv.Get("ondestroy", out luaOnDestroy);
if (luaAwake != null)
{
luaAwake();//调用Lua版Awake()
}
}
void Start ()
{
if (luaStart != null)
{
luaStart();//调用Lua版Start()
}
}
void Update ()
{
if (luaUpdate != null)
{
luaUpdate();//调用Lua版Update()
}
//定期清除Lua中未手动清除的绑定
if (Time.time - LuaBehaviour.lastGCTime > GCInterval)
{
luaEnv.Tick();//清除绑定
LuaBehaviour.lastGCTime = Time.time;
}
}
void OnDestroy()
{
if (luaOnDestroy != null)
{
luaOnDestroy();//调用Lua版OnDestroy()
}
//释放所有资源
luaOnDestroy = null;
luaUpdate = null;
luaStart = null;
scriptEnv.Dispose();
injections = null;
}
}
工程截图
运行测试