using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour {
public GameObject someObject;
public void Awake()
{
//在当前对象(transform)的右边实例化一个物体(someObject)
Vector3 thePosition = transform.TransformPoint(Vector3.right * 2);//返回世界坐标
Instantiate(someObject, thePosition, someObject.transform.rotation);
}
}