显示复杂对话框
using UnityEngine;
using UnityEditor;
/// <summary>
/// 编辑器工具
/// </summary>
public class EditorUtilityTest {
[MenuItem("Test/DisplayDialogComplex")]
public static void DisplayDialogComplex()
{
int option = EditorUtility.DisplayDialogComplex("title", "message", "ok", "cancel", "alt");
Debug.Log("option=" + option);
switch(option){
case 0: break;
case 1: break;
case 2: break;
default: Debug.LogError("Unrecognized option."); break;
}
}
}
效果