显示一个模态对话框
using UnityEngine;
using UnityEditor;
using System.Collections;
/// <summary>
/// 编辑器工具
/// </summary>
public class EditorUtilityTest {
[MenuItem("Test/DisplayDialog")]
public static void DisplayDialog()
{
bool ok = EditorUtility.DisplayDialog("title", "message", "ok", "cancel");
Debug.Log("ok="+ok);
}
}
效果