Shader "Tut/NewBie/SecondShader" {
Pass {
Name "MYM"
Material {
Diffuse(1,0.7,0.4,1)
Ambient(1,0.7,0.4,1)
}
Lighting On
SetTexture[_] { combine primary }
}
}
引用另个文件的Pass块
Shader "Tut/NewBie/ThirdShader" {
SubShader {
UsePass "Tut/NewBie/SecondShader/MYM"
}
}