一、创建一个空GameObject和脚本GizmosTest.cs
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]//让脚本在编辑模式下运行
public class GizmosTest : MonoBehaviour {
Transform mTran;
void Start()
{
mTran = transform;
}
void OnDrawGizmos()
{
Gizmos.color = Color.yellow;
Gizmos.DrawWireCube(mTran.position, new Vector3(1, 1, 1));
}
}
Scene窗口中的效果