一、准备一张黑白图片512x512像素
一、创建LambertAlpha.shader和LambertAlpha.mat
Shader "Custom/LambertAlpha" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_TransVal ("Transparency Value", Range(0, 1)) = 0.5
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Lambert alpha
sampler2D _MainTex;
float _TransVal;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutput o) {
half4 c = tex2D (_MainTex, IN.uv_MainTex);
o.Albedo = c.rgb;
o.Alpha = c.r * _TransVal;//Alpha = 红色通道值r * 转换值
}
ENDCG
}
FallBack "Diffuse"
}
二、向场景中添加Sphere、Plane,如图:
效果