转载 https://blog.csdn.net/rcfalcon/article/details/50511574
Shader "Custom/XXXXX"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
//添加支持 UGUI ScrollRect 遮罩
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
//END
}
SubShader
{
Tags { "RenderType"="Transparent" "Queue" = "Transparent" "IgnoreProjector" = "True" "PreviewType" = "Plane" }
LOD 100
...
//添加支持 UGUI ScrollRect 遮罩
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
ColorMask [_ColorMask]
//END
...
}
}