拖动UI界面。
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// 拖动UGUI
/// </summary>
public class UIDrag : MonoBehaviour, IDragHandler
{
public Canvas canvas;
public RectTransform target;
public void OnDrag(PointerEventData eventData)
{
Vector2 delta = eventData.delta / canvas.scaleFactor;
target.anchoredPosition += delta;
}
}