shader源码分析
// MixedRealityStandard.shader 1025-1028行
#if defined(_HOVER_LIGHT) && defined(_BORDER_LIGHT_USES_HOVER_COLOR) && defined(_HOVER_COLOR_OVERRIDE)
fixed3 borderColor = _HoverColorOverride.rgb;
#else
fixed3 borderColor = fixed3(1.0, 1.0, 1.0);