using UnityEngine;
public class Example : MonoBehaviour
{
public float distance = -1.0F;
void OnDrawGizmosSelected()
{
//获取摄像机空间转世界空间的转换矩阵
Matrix4x4 m = Camera.main.cameraToWorldMatrix;
//摄像机前面distance位置
Vector3 cameraSpacePos = new Vector3(0, 0, distance);
//摄像机空间转世界空间
Vector3 worldSpacePos = m.MultiplyPoint(cameraSpacePos);
//在worldSpacePos位置绘制一个黄色球(仅Scene窗口中可见)
Gizmos.color = Color.yellow;
Gizmos.DrawSphere(worldSpacePos, 0.2F);
}
}