一、菜单
二、工程截图
生成图集的工具类 AssetsToolEditor
三、写测试脚本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Test : MonoBehaviour
{
public Image image;
void Start()
{
StartCoroutine(LoadAtlas());
}
IEnumerator LoadAtlas()
{
string url = string.Format("{0}/atlas/emoji.atlas", Application.streamingAssetsPath);
WWW www = new WWW(url);
while (!www.isDone)
yield return www;
AssetBundle ab = www.assetBundle;
Sprite[] sprites = ab.LoadAllAssets<Sprite>();
for (int i = 0; i < sprites.Length; i++)
Debug.Log(sprites[i].name);
image.sprite = sprites[0];
}
}