示例:
工程截图
代码
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Drawing;
using System.Drawing.Imaging;
using DrawingGraphics = System.Drawing.Graphics;
using DrawingFont = System.Drawing.Font;
using DrawingFontStyle = System.Drawing.FontStyle;
using DrawingColor = System.Drawing.Color;
using UnityEngine;
using UnityFont = UnityEngine.Font;
using UnityColor = UnityEngine.Color;
/// <summary>
/// 合并文字到贴图 (仅考虑Windows平台)
/// </summary>
public class TextTextureMerge : MonoBehaviour
{
[ContextMenuItem("Test", "OnTestContextMenuItem")]
public Material material;
public string familyName = "宋体";
public string text = "Test";
public int fontSize = 24;
public UnityColor fontColor;
//文字在贴图中的坐标
public int dstX = 0;
public int dstY = 0;
// 仅测试调用
void OnTestContextMenuItem()
{
if (material == null || material.mainTexture == null)
return;
Texture2D dst = material.mainTexture as Texture2D;
Texture2D tex = DrawString(text, dst, dstX, dstY, fontColor, fontSize, familyName);
material.mainTexture = tex;
}
// 绘文字到Texture的指定位置
public static Texture2D DrawString(string text, Texture2D dst, int dstX, int dstY, UnityColor color, int fontSize = 24, string familyName = "宋体")
{
DrawingColor draw_color = DrawingColor.FromArgb((int)(color.a * 255f), (int)(color.r * 255f), (int)(color.g * 255f), (int)(color.b * 255f));
Texture2D src = DrawString(text, draw_color, fontSize);
Texture2D tex = MergeTexture(src, dst, dstX, dstY, color);
return tex;
}
// 文字转Texture
public static Texture2D DrawString(string text, DrawingColor color, int fontSize = 24, string familyName="宋体")
{
string str = text;
DrawingGraphics g = DrawingGraphics.FromImage(new Bitmap(1, 1));
DrawingFont font = new DrawingFont(familyName, fontSize, DrawingFontStyle.Regular, GraphicsUnit.Pixel);
SizeF sizeF = g.MeasureString(str, font); //测量出字体的高度和宽度
Brush brush; //笔刷,颜色
//brush = Brushes.Lime;
brush = new SolidBrush(color);
PointF pf = new PointF(0, 0);
Bitmap img = new Bitmap(Convert.ToInt32(sizeF.Width), Convert.ToInt32(sizeF.Height), PixelFormat.Format32bppArgb);
g = DrawingGraphics.FromImage(img);
g.DrawString(str, font, brush, pf);
//输出图片
MemoryStream ms = new MemoryStream();
img.Save(ms, ImageFormat.Png);
byte[] bytes = ms.ToArray();
Texture2D tex = new Texture2D(img.Width, img.Height, TextureFormat.RGBA32, false);
tex.LoadImage(bytes);
tex.Apply();
return tex;
}
// 合并Texture
public static Texture2D MergeTexture(Texture2D src, Texture2D dst, int dstX, int dstY, UnityColor color)
{
//克隆一个副本
Texture2D tex = new Texture2D(dst.width, dst.height, TextureFormat.RGBA32, false);
tex.SetPixels(0, 0, dst.width, dst.height, dst.GetPixels());
//tex.SetPixels(dstX, dstY, src.width, src.height, src.GetPixels());
for (int y = 0; y < src.height; y++)
{
for (int x = 0; x < src.width; x++)
{
UnityColor src_color = src.GetPixel(x, y);
if (Mathf.Approximately(src_color.a, 0f))
continue;
tex.SetPixel(dstX + x, dstY + y, color);
}
}
tex.Apply();
return tex;
}
}
Android平台文字转图片(将下面的工具类封装成jar或aar,在Unity中调用即可)
package com.deltalpha.image;
import android.graphics.Bitmap;
import android.graphics.Bitmap.CompressFormat;
import android.graphics.Paint;
import android.graphics.Canvas;
import android.text.TextPaint;
import android.util.Log;
import java.io.ByteArrayOutputStream;
public class TextToImage
{
public int imageWidth;
public int imageHeight;
// Text转Bitmap
public Bitmap generateBitmap(String text, int textColor, int textSize, int alpha)
{
// 设置基本属性
TextPaint textPaint = new TextPaint();
textPaint.setColor(textColor);//0xff0000
textPaint.setTextSize(textSize);
textPaint.setAntiAlias(true);//抗锯齿
textPaint.setAlpha(alpha);//0-255
// 获取文字尺寸
Paint.FontMetrics fm = textPaint.getFontMetrics();
float textWidth = textPaint.measureText(text);
float textHeight = fm.descent - fm.ascent;
imageWidth = (int)Math.ceil(textWidth);
imageHeight = (int)Math.ceil(textHeight);
// 生成图片
Bitmap bitmap = Bitmap.createBitmap(imageWidth, imageHeight, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
canvas.drawText(text, 0f, textHeight, textPaint);
return bitmap;
}
// Text转Bitmap bytes (Unity中调用此接口获取图片数据)
public byte[] generatePngBytes(String text, int textColor, int textSize, int alpha)
{
Bitmap bitmap = generateBitmap(text, textColor, textSize, alpha);
ByteArrayOutputStream baos = new ByteArrayOutputStream();
bitmap.compress(CompressFormat.PNG, 100, baos);
return baos.toByteArray();
}
// 打印日志
public void printLog(final String message){
Log.d("alpha", message);
}
}