示例:聊天室
服务端代码
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Threading;
using System.Net;
using System.Net.Sockets;
namespace TestServer
{
class Program
{
static ServerLobby defaultLobby;
static void Main(string[] args)
{
TcpListener server = null;
try
{
Int32 port = 13000;
IPAddress localAddr = IPAddress.Parse("127.0.0.1");
server = new TcpListener(localAddr, port);
server.Start();
Console.WriteLine("Server started");
//建立默认大厅
defaultLobby = new ServerLobby();
while (true)
{
Console.WriteLine("Waiting for a connection... ");
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!");
//进入大厅
ServerPlayer player = new ServerPlayer(client);
defaultLobby.OnEnterServerPlayer(player);
ThreadPoolInfo();
}
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
finally
{
server.Stop();
}
Console.WriteLine("\nHit enter to continue...");
Console.Read();
}
//显示线程池现状
static void ThreadPoolInfo()
{
int a, b;
ThreadPool.GetAvailableThreads(out a, out b);
string message = string.Format("CurrentThreadId is : {0}\n" +
"WorkerThreads is : {1}\nCompletionPortThreads is : {2}\n",
Thread.CurrentThread.ManagedThreadId, a.ToString(), b.ToString());
Console.WriteLine(message);
}
}
}
// 大厅,管理所有ServerPlayer
public class ServerLobby
{
private List<ServerPlayer> playerList = new List<ServerPlayer>();
// 有玩家进入大厅
public void OnEnterServerPlayer(ServerPlayer player)
{
player.OnEnterLobby(this);
playerList.Add(player);
}
// 有玩家离开大厅
public void OnLeaveServerPlayer(ServerPlayer player)
{
playerList.Remove(player);
player.OnLeaveLobby();
}
// 向大厅中的所有玩家广播消息
public void BroadcastMessage(string msg)
{
for (int i = 0; i < playerList.Count; i++)
{
if (playerList[i] == null)
continue;
playerList[i].SendMessage(msg);
}
}
}
public class ServerPlayer
{
private TcpClient tcpClient;
private NetworkStream stream;
private byte[] receiveBuffer;
private string clientEndPoint;
private AsyncCallback mAsyncCallback;
private ServerLobby mServerLobby;
private string clientIP;
public string IP { get { return clientIP; } }
public ServerPlayer(TcpClient tcpClient)
{
this.tcpClient = tcpClient;
receiveBuffer = new byte[tcpClient.ReceiveBufferSize];
//显示客户端信息
clientEndPoint = tcpClient.Client.RemoteEndPoint.ToString();
clientIP = clientEndPoint;
Console.WriteLine("Client connected : " + clientEndPoint);
stream = tcpClient.GetStream();
mAsyncCallback = new AsyncCallback(ReadCallback);
stream.BeginRead(receiveBuffer, 0, receiveBuffer.Length, mAsyncCallback, stream);
}
void ReadCallback(IAsyncResult result)
{
NetworkStream stream = (NetworkStream)result.AsyncState;
int length = -1;
try
{
//1、TCP中断后length < 1
//2、TCP中断后产生IOException
length = stream.EndRead(result);
}
catch (IOException ex)
{
}
finally
{
if (length < 1)//TCP中断了
{
Console.WriteLine("client disconnected : " + clientEndPoint);
//离开大厅
if (mServerLobby != null)
mServerLobby.OnLeaveServerPlayer(this);
}
}
if (length < 1)
return;
//显示接收信息
string message = Encoding.UTF8.GetString(receiveBuffer, 0, length);
Console.WriteLine("Message: " + message);
//向大厅中的所有玩家同步消息
mServerLobby.BroadcastMessage("sync: " + message.Trim() + "\r\n");
stream.BeginRead(receiveBuffer, 0, receiveBuffer.Length, mAsyncCallback, stream);
}
// 发消息
public void SendMessage(string msg)
{
if (!tcpClient.Connected)
return;
byte[] bytes = System.Text.Encoding.UTF8.GetBytes(msg);
stream.Write(bytes, 0, msg.Length);
}
// 本玩家进入大厅触发
public void OnEnterLobby(ServerLobby lobby)
{
mServerLobby = lobby;
//通知大厅中的其他玩家
mServerLobby.BroadcastMessage(IP + " enter lobby\r\n");
}
// 本玩家离开大厅触发
public void OnLeaveLobby()
{
//通知大厅中的其他玩家
mServerLobby.BroadcastMessage(IP + " leave lobby\r\n");
mServerLobby = null;
}
}
客户端代码
MainWindow.xaml
<Window x:Class="TestClient.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:TestClient"
mc:Ignorable="d"
Title="Client" Height="320" Width="300" ResizeMode="NoResize">
<Grid>
<TextBox Name="IPTextBox" HorizontalAlignment="Left" Height="23" Margin="9,10,0,0" TextWrapping="Wrap" Text="127.0.0.1:13000" VerticalAlignment="Top" Width="120"/>
<Button Name="ConnectButton" Content="Connect" HorizontalAlignment="Left" Margin="136,11,0,0" VerticalAlignment="Top" Width="75" Click="ConnectButton_Click"/>
<!--聊天内容区域-->
<Border HorizontalAlignment="Center" VerticalAlignment="Center"
Width="269" Height="190" CornerRadius="5"
BorderBrush="Blue" BorderThickness="5" Margin="12,40,12.6,59.4">
<TextBlock Name="ReceiveTextBlock" HorizontalAlignment="Left" Margin="3,3,3,3" TextWrapping="Wrap" VerticalAlignment="Top" Height="185" Width="269"/>
</Border>
<!--End-->
<TextBox Name="InputTextBox" HorizontalAlignment="Left" Height="23" Margin="12,248,0,0" TextWrapping="Wrap" Text="TextBox" VerticalAlignment="Top" Width="185"/>
<Button Name="SendButton" Content="Send" HorizontalAlignment="Left" Margin="206,250,0,0" VerticalAlignment="Top" Width="75" Click="SendButton_Click"/>
</Grid>
</Window>
MainWindow.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.IO;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.Windows.Threading;//DispatcherTimer
//参考 https://www.cnblogs.com/legion/p/9100347.html
namespace TestClient
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public string ChatContent;
private DispatcherTimer timer;
byte[] recvData = new byte[1024 * 10];
TcpClient client = new TcpClient();
NetworkStream stream = null;
public MainWindow()
{
InitializeComponent();
timer = new DispatcherTimer();
timer.Tick += new EventHandler(OnTick);
timer.Interval = new TimeSpan(0, 0, 1);
timer.Start();
}
private void OnTick(object sender, EventArgs e)
{
this.ReceiveTextBlock.Text = ChatContent;
}
private void ConnectButton_Click(object sender, RoutedEventArgs e)
{
string text = this.IPTextBox.Text;
string[] arr = text.Split(new char[] { ':' });
string IP = arr[0];
int port = int.Parse(arr[1]);
Connect(IP, port);
}
private void Connect(string IP, int port)
{
Console.WriteLine("IP={0}, port={1}", IP, port);
Console.WriteLine("preparing to connect in main thread " + Thread.CurrentThread.ManagedThreadId);
client.BeginConnect(IP, port, ConnectCallBack, client);
}
private void SendButton_Click(object sender, RoutedEventArgs e)
{
string msg = this.InputTextBox.Text;
this.InputTextBox.Text = string.Empty;
this.SendMessage(msg);
}
private void ConnectCallBack(IAsyncResult result)
{
Console.WriteLine("well, i am in the connect thread..." + Thread.CurrentThread.ManagedThreadId);
TcpClient client = result.AsyncState as TcpClient;
try
{
client.EndConnect(result);
stream = client.GetStream();
ChatContent += "connect server successed!\r\n";
}
catch (Exception ex)
{
Console.WriteLine("well, seems an error occured...");
Console.WriteLine("which is " + ex.ToString());
return;
}
Console.WriteLine("Hooray, it worked.");
client.Client.BeginReceive(recvData, 0, recvData.Length, SocketFlags.None, RecvCallBack, client);
}
public void RecvCallBack(IAsyncResult result)
{
Console.WriteLine("here in recv callback thread.." + Thread.CurrentThread.ManagedThreadId);
int count = -1;
try
{
count = client.Client.EndReceive(result);
}
catch (Exception ex)
{
Console.WriteLine("远程计算机关闭");
return;
}
//an recv is done,display it and continue..
string msg = Encoding.ASCII.GetString(recvData, 0, count);
Console.WriteLine("your recv this time is:");
Console.WriteLine(msg);
ChatContent += msg;
client.Client.BeginReceive(recvData, 0, recvData.Length, SocketFlags.None, RecvCallBack, client);
}
public void SendMessage(string msg)
{
if (stream == null)
return;
byte[] bytes = Encoding.ASCII.GetBytes(msg);
stream.Write(bytes, 0, bytes.Length);
stream.Flush();
}
}
}
运行测试